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problems are: longer loading times, all water is black, sounds are incorrect and off. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title. Pikmin 2 HD Texture Pack by HenrikoMagnifico $60FPS toggleable with right/left on dpad D-pad left in the GC version cycles through Pikmin in the reverse order.D-pad right in the GC version cycles through Pikmin types in the same order as B on the Wiimote (the only button to cycle through Pikmin in the Wii version):īlue → red → yellow → purple → white → bulbmin.Ideally one would press the button for 60 FPS more frequently than the button for 30 FPS.The current button assignment makes gameplay more consistent with the Wii version, since: These results can be swapped by exchanging 00 in the code, if desired. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS. Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code.
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PIKMIN 2 DOLPHIN EMULATOR DOWNLOAD CODE
The Widescreen hack has clipping and HUD alignment issues.Ġ44257F0 4BBDF740 60 FPS Action Replay Code Fixed by 5.0-2079.Įnhancements 16:9 Aspect Ratio (Widescreen) Gecko Codes Checking "Enable MMU" in the game's properties solves this issue. 2.1 16:9 Aspect Ratio (Widescreen) Gecko CodesĪs of 5.0-845, Pikmin 2 suffers from intermittent crashing with default settings, either immediately at startup or delayed until the middle of gameplay.
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